The post-apocalyptic TV show has come back to its platform, and it's safe to say that audiences were delightfully shocked by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture multiple facets of the player's journey.
There was Lucy the vault dweller, trying to uphold her morals and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel new recruit, who begins to question his organization's dogma and creates a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the contaminated badlands.
The show's first season finale disclosed a major secret about those responsible for the atomic conflict that condemned a group of people in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries open for the next installment – and, this time, anticipations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so now people are coming in with more enthusiasm and new expectations.”
The new season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.
“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” says Nolan. “That parched, desolate iconic highway vibe of the game is so much enjoyable to bring into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it will honor the fan's adventure.
The Fallout TV series is praised for its physical authenticity – its makers insisted on authentic items and environments were fabricated, echoing the improvised nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The key objective of an translation, especially of a video game, is to appear as if it’s real.”
Actually, virtually each creature you see on-screen is practical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.
The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the source material. This shared passion for the world is clear in the finished show.
The second season is debuting on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This format will foster a new audience reaction, something the creators themselves are excited to engage with.
“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”
Elena is a certified nutritionist with 10 years of experience in sports supplementation and wellness coaching.